Rocket League, a popular game that lets users play soccer with cars, sparked controversy Tuesday when developer Psyonix announced that it will end the ability for players to trade their items. It’s the latest example of how closed gaming ecosystems can limit players’ ability to handle and benefit from their in-game assets—issues that NFTs purportedly fix.
Psyonix said that Rocket League will remove in-game trading on December 5 across all platforms, including PC, PlayStation and Xbox consoles, and the Nintendo Switch.
Rocket League launched in 2015 and allows players to purchase items—like different car models, designs, and accessories—using one of multiple in-game currencies, along with bundles denominated in fiat currency. Some longtime players even have limited edition items that were given out during pre-release testing periods. Publisher Epic Games, the creator of Fortnite, acquired Psyonix and the Rocket League IP in 2019.
How far up the chain did this idea originate from?
Like genuinely how disconnected from your community do you have to be to think this was a good idea?? https://t.co/pDUtc6MeXw
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Author: Andrew Hayward
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