The following is a guest post from Yaniv Baruch, COO at Playnance.
Blockchain gaming recently hit a record high of 4.2 million daily active users, according to a DappRadar report. The GameFi industry is seeing an unprecedented surge in new users. However, this growth is somewhat overshadowed by buzzier trends like AI and memecoins. Three key factors drive the influx of users: advancements in crypto products (including TON ecosystem developments), airdrops, and broader technological progress in the crypto space.
These factors helped attract – and, most importantly, retain – this massive user base, setting the stage for a new GameFi boom by 2025.
Transforming Tomorrow With TON
Telegram’s TON (The Open Network) is fast, scalable, and charges minimal fees, making it an ideal blockchain for gaming. After all, gaming networks need to process player interactions in real time to ensure a smooth experience. Any delays can frustrate players and lead to them abandoning the game.
TON’s capabilities allow for more advanced gaming experiences, like Catizen and TapSwap, and its integration into the Telegram app makes it one of the most accessible gaming networks out there. This isn’t just speculation – it’s a fact, proven by over 239 million players in Hamster Kombat, 21 million in Catizen, and over 60 million users of Tapswap. The figure is impressive for standard blockchain-based games and even Web2 video games.
The crucial role of TON for the coming GameFi boom next year is that the majority of this audience, according to the developers themselves, is completely new to the cryptocurrency industry. After gaining their first Web3 gaming experience or airdrops in these and other Dapps, some of them will eventually turn to other GameFi products and other blockchain ecosystems.
Crypto Airdrops: A Double-Edged Necessity
In addition to TON’s growing Ga
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Author: Yaniv Baruch
