Bluzelle, a blockchain for GameFi, has just released Capella, an NFT marketplace tailored to blockchain-based web3 games. Capella is a good choice for players who want a modern UI and more features because it works with IBC. Both non-fungible tokens (NFTs) and fungible tokens (SFTs), becoming more common in web3 games, are supported efficiently. Capella stands out from the competition because of its streamlined trading process and convenient access to NFTs and gaming collectibles within the Cosmos ecosystem.
Game assets on Capella are kept secure using Bluzelle’s R2, a decentralized storage technology. With this cutting-edge method, programmers can feel confident that their game data is stored securely. Using R2 eliminates the need to transfer NFTs between chains and provides a complete solution for token storage and needs.
Cosmos-based NFT marketplaces need help with several difficulties, including their inflexibility in supporting SFTs, which are becoming increasingly common in web3 games. Capella seeks to address this issue by offering a ground-breaking solution that gives gamers and developers a seamless trading experience and simple access to NFTs and gaming collectibles in the Cosmos ecosystem. This reduces gaming assets’ effectiveness and ability to be sold again in secondary markets.
Elevating the NFT & GameFi Experience on Cosmos with Capella
Bluzelle’s CEO, Pavel Bains, said that as they developed their game, GAMMA 4, they discovered that the available NFT solutions within Cosmos did not provide what they required for their game. Being extremely familiar with Cosmos technology and knowing game development first-hand, they had the experience to build what developers and gamers needed. Capella offers the right features, truly decentralized storage, and fluidity with other Cosmos chains.
Bluzelle aims to be the go-to data layer for Web 3.0 by providing a tamper-proof, decentralized data network with greater privacy, scalability, and availability than traditional solutions. The launch of Capella is a significant step towards achieving this goal and providing a game-changing solution for web3 gaming.
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Author: Adrian Barkley