Game engine maker Unity has substantially revised its controversial Unity Runtime Fee policies announced last week after game developers created an uproar of anger and frustration on social media.
In a blog post published Friday, Unity Create President Marc Whitten apologized for not taking more developer feedback into account before establishing the new runtime fee model, which charges developers on a per-install basis once they hit certain revenue thresholds.
The fees as first announced scared many smaller developers, who wondered if it was still possible to remain profitable under the new model.
Whitten shared that the runtime fees have been modified so that developers using Unity Personal do not have to pay the fee at all. Unity Pro and Unity Enterprise developers will only accrue the runtime fee if they install the 2024 long term support (LTS) version of Unity. Games built on current or older versions will not accrue the fee.
For developers who choose to use the 2024 version of Unity, they’ll be able to choose between a 2.5% revenue share or an install-based fee calculation. Whitten promised that developers will “alw
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Author: Kate Irwin
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